![cities skylines free download all dlc cities skylines free download all dlc](https://steamcdn-a.akamaihd.net/steam/apps/255710/header.jpg)
Meanwhile, Hallikainen answered a list of questions, confirming more animations are coming to the game, bikes and bike paths are in the works, and more buildings both free and paid are in the roadmap.Ĭities: Skylines 2’s problems began before its launch even arrived. ‘A Colossal Order game is a moddable one’ is a promise we have made to ourselves years ago and work very hard to keep.” It’s not an ideal situation but we are committed to keep working on this part of the game because it means so much to you and to us. “We’ll be communicating more on the status of the modding soon. We simply ran out of time as the focus had to shift from modding support to all hands on deck to fix the performance. “During the project we faced, and still continue to face, technical difficulties that affect the speed and quality of the development, especially performance. We still believe that offering modding support makes any game better and that the tools and mods should be available for all players to enjoy at no additional cost. Code modding support, map, and asset editing were all planned to be fully usable and mods shareable in one place. We have been working on it since the beginning of the project and the intent was to have it fully ready at release.
![cities skylines free download all dlc cities skylines free download all dlc](https://vistapointe.net/images/cities-skylines-10.jpg)
Then, on the lack of modding support: “The biggest regret we have is that modding support is not yet available for the game. We're going to keep on climbing and you'll continue to see that progress in the game.” “We are aware we have a mountain to climb when it comes to delivering on the expectations but we have our ice picks ready and we are surely used to the cold. The goal is to improve the game as quickly as possible and when we have a solid patch ready and tested it will be released. This doesn’t mean that we never patch the game between the DLC releases. For the Ultimate Edition, the DLCs already have a rough schedule so we’ll have good opportunities to patch the game at the same time. So instead of spending a big part of the week working on the build deliveries and QA rounds, we can use that time to work on the fixes themselves. We’re a small team of 30 developers and we have to plan the work in a way that creates the fastest results.
![cities skylines free download all dlc cities skylines free download all dlc](https://pbs.twimg.com/media/C6lTodNU8AAGxJn.jpg)
Weekly patches are too heavy for us to keep up with and the issues we are working on need more time than just a few hours or days to fix. “There have also been many questions about the patch cadence and why we moved away from weekly patches. Only time will tell if this is enough to turn things around.
![cities skylines free download all dlc cities skylines free download all dlc](https://elamigosedition.com/uploads/posts/2019-05/1557250238_img-01-cities-skylines.jpg)
The team is divided to work on different tasks so that we’re seeing progress on all fronts and while it might not feel that it’s fast enough I can assure you we are all doing the best we can. “We’re working very hard to catch up on the missing modding support, missing platforms, the content for the Ultimate Edition, and improving the performance and fixing bugs this year. “We’d much rather be in a different position than we are in at the moment, but we cannot change the past,” Hallikainen said. Now, in a new Steam post, CEO Mariina Hallikainen asked herself the question: "How do you plan to get out of this mess? / What is in the works to fix Cities: Skylines 2? / What will you do to set things right for the disaster launch of CS2?" In her response, she admitted the lack of modding support is Colossal Order’s “biggest regret”, but addressed all the main concerns.